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first: 2011-10-12
last: 2011-11-09 |
The title of this subsection is taken from the thesis of Auke Pols, he makes
a useful distinction of two questions:
1. What is an action with an artifact?
2. How do artifacts influence agents and agency?
Ad. 1. I prefer to phrase the question: how to understand actions with
artifacts, in contrast to actions without artifacts? The analyses of actions
and causes of action is worked out in the section
action theory. The specific aspects of action with artifacts is
discussed below.
ad. 2. Artifacts influence, or even activate our behaviour, these aspects
will be worked out in an separate section (later).
Functional artifacts are perceived as having at least a primary function.
Considerations regarding mulifunctionality, non-functionality etc are
covered in section
Views on Artifacts.
We even perceive the functionality of artifact without knowing it, for
instance in a shops with special equipment without being knowledgeable in
that special trade.
The knowledge, understanding of the functionality of an artifact in relation
to an application context can be indicated with the notion of
common
ground. The notion of common ground is well known in language
philosophy to account for the communication process. Although for more
complex artifacts a user manual or demonstration might be required, in many
cases, even complex ones, the artifact itself in the context of an potential
action is understood on the basis of common ground.
To indicate this common ground in philosophy of technology the expression: I
has been introduced.
The most essential aspect of functional artifacts is their relation to the
usage. As a consequence the knowledge of the use and usage environment is an
essential input for the design and the design improvement.
Houkes and Vermaas introduced the notion
use plan as an action theory
based element to account for understanding both the usage and the design of
artifacts, including the relation between these two, in a wider,
application, context. [Houkes 2010]
They specify
plans as complex mental items consisting of considered actions,
based on beliefs about the world, ourselves, and the effect of actions,
similar to a belief or an intention. [id.: 18]
They add that
plan in daily use already includes a good amount of
(practical) rationality. This includes the following context related
elements:
effectiveness, goal consistency, means-end consistency and
belief consistency.
[id.: 39-41] ('Belief' in the domain of action theory usually combined with
desire, has a meaning close to knowledge and expectation.)
Although this concept of use plan as a notion of shared knowledge between designers
and users is quite similar of the notion of
common ground in
philosophy of language the main difference is that it in general his not
related to a linguistic frame work. It is the direct perceived
functionality of the artifact in the relation with the application contexts
that establishes the common ground.
Artifact Design